Hey~
Thanks for the reply. I only called scheduledTimerWithTimeInterval once but the memory usage is still going crazy. I think I might need to just not have that animation in my app.
Quote:
Originally Posted by smasher
If it all generalblocks? Your code looks fine, assuming you're only calling scheduledTimerWithTimeInterval once.
Turn on the "Memory Monitor" instrument and see the memory usage of your app is really increasing or not. According to apple, there's a bug in ObjectAlloc that get triggered by quartz calls:
https://devforums.apple.com/message/88251
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