Quote:
Originally Posted by kingbombs
I had noticed that if i applied a block image to the texture, then apply an image thats not square, then around the outside of the last image the block texture would appear.
I used that line to stop the last texture being drawn behind the current one. (this works and fixes it)
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OK, I think I understand what you're saying here. You're talking about if you load a texture, delete it, then load another you get the old image still being rendered where the current image has a transparent pixel.
Yes, that would fix it but I haven't come across that problem and I'm not sure how that would happen. I'll need to check further but could well be a bug in my code. If so I'll fix it.
Quote:
Originally Posted by kingbombs
I was wondering how i could get the outside part of the texture transparent, so only the leg image would be applied and around it would be transparent. (so if i had a texture having two legs that doesnt move you could see between its legs)
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This part I'm not sure about what you mean. Can you elaborate? Picture maybe?
Simon